Add animated textures
This lesson prepares you to import images, sprite sheets and animated GIFs for your animations.
This lesson prepares you to import images, sprite sheets and animated GIFs for your animations.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson introduces the different rendering options in Meta Spark Studio.
This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one.
This lesson prepares you to convert a shader code asset into a material.
This lesson prepares you to clarify the relationship between signals and objects.
This lesson prepares you to use both methods and choose the approach that feels most comfortable for you.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This lesson explains why testing effects on an actual device is so important.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to upload effects, update them downstream, navigate rejected effects and track the performance of your effects over time.
This lesson introduces scripting and prepares you to use it in your effects.
This lesson introduces the different materials you can use in Meta Spark Studio.
This lesson provide an overview of what's covered in the course Working with 2D assets.
This lesson introduces signals and some ways that you can use them.
This lesson prepares you to assess the material and texture needs of a project.
This lesson prepares you to incorporate head gestures into your projects.
This lesson prepares you to troubleshoot and fix logic errors.
This lesson prepares you to use the depth test and write to depth buffer to manipulate materials in Meta Spark Studio.
This lesson prepares you to get all necessary sign-offs before you upload an effect.
This lesson prepares you to create shader code assets and define the functions of your shader.