Use the Patch Editor
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson prepares you to import textures into your scenes in Meta Spark Studio.
This lesson prepares you to find what you need in Meta Spark Studio, including templates, properties and layers.
This lesson prepares you to send and receive signals across scenes and objects.
This lesson prepares you to organize and manage your workflows efficiently in Meta Spark Studio.
This lesson explores the core elements of patch logic and how patches function in Meta Spark Studio.
This lesson prepares you to determine which effects need an update.
This lesson provides an overview of Meta Spark Policies your effects must follow.
This lesson prepares you to navigate the AR Library and the Meta Spark Player.
This lesson prepares you to find visual shader options and preview the output of shader patches.
This lesson provides an overview of what's covered in the course Using materials and shaders.
This lesson prepares you to work with shader code assets and other assets to effectively manage code inputs and outputs.
This lesson introduces the concept layers and explains how they relate to the rendering process.
This lesson prepares you to successfully incorporate patch parameters so your objects function properly.
This lesson prepares you to incorporate target trackers into your scenes.
This lesson prepares you to add, edit and optimize light in scenes and on objects to enhance your effect.
Now you know how to work with layers and light, render materials and use shader patches.
This lesson prepares you to design a project scope for a successful build.
This lesson prepares you to identify and debug positioning issues.
Now you know how to work with assets and trackers to enhance your scenes.
This lesson prepares you to arrange assets effectively.
This lesson introduces the different types of animation patches.
This lesson prepares you to debug patch logic issues.
This lesson prepares you to play a 3D animation.